ID:158088
 
Ok this might seem like a weird question but...is there a way to lay down two turfs in one spot, while mapping if one of them doesnt have an icon?

Or a simpler question. Is there a way to place an atom(with no icon) on a map?
yes just define/code it in.
turf
Grass
icon = 'turf.dmi'
icon_state = "grass"

//that should show up in the map

turf
Invisible_Grass
//well....thats would of u need
Ant305 wrote:
Ok this might seem like a weird question but...is there a way to lay down two turfs in one spot, while mapping if one of them doesnt have an icon?

No. You cannot have two turfs in one spot. If you place a turf with no icon over a turf that does have an icon, the old turf will be deleted and the new turf will have the old turf's icon in its underlays.
In response to Garthor
Kozuma, i tried that but when i click over the other turf while mapping, of course nothing happens. And when i run it, the "Invisible_Turf" would'nt show.

And gathor, idk if that's in a different version, but in the one im doing nothing seems to happen, really. It simply doesnt go.

Im asking this because, i was looking at a source code for a game, and for the login screen they had a picture, and for the picture they made turfs and covered certain parts of the picture where the player was suppose to click. For instance it had "New", and "Load" on the picture.

And now, i downloaded the new version(beta one with isometic capabilities)..and i was having some troubles with the source code, due to it having been made before this was available, but i tried the same thing on another document(covering a jpeg picture, with turfs) and it simply didnt work, as in the turfs didnt appear on the map/or in game.
So, im not sure if it's the new ver. or something im doing wrong.
In response to Ant305
The new release modified this functionality. Read the release notes.
In response to Garthor
I actually read it already, and i just read it again, but i dont see it....then again, i don't completely understand all of what it says, so mind explaining the new modifications to me...or posting the paragraph, something?
In response to Ant305
"Because the old behavior of looking for a fully opaque icon to decide whether replacing or overlaying a turf was appropriate does not apply in isometric mode, the behavior for the Click and Ctrl+Click actions has been switched. Now, Click is a replace and Ctrl+Click is an insert."

I guess the notes don't actually mention what Ctrl+Click initially did. Oh well, point is: you have to Ctrl+Click in order to layer the turfs, rather than simply clicking.
In response to Garthor
Mm thanks but it's still not working. I now shows up there when mapping(it doesnt show it but if you right-click you'll know it's there) however when i run it, it's as if i never mapped it in.
Also i've been looking around and i noticed in a source code, Masterdan's anime game demo to be exact. If you check it out, you'll notice that he used the turf "cNew" to cover certain parts of the login screen, again like i said, the parts a player was directed to click. And then i updated again to the new ver.,the cNew turf dissappears, and the images on map don't work properly, unless i use "TILED_ICON_MAP", but im not actually mapping big icons like that So ya....problem.