ID:158048
 
Code:
world/map_format


Problem description:
Whenever a player is set in a location where he/she is on top/behind a menu screen with world/map_format being Topdown, the menu can't be seen. But with world/map_format being Tiled it does. What exactly WILL happen if I leave the format Tiled? Any disadvantages, or should I just leave it tiled? If there are disadvantages, any workarounds?

If you have an older game you should stick with TILED_ICON_MAP since that will preserve compatibility if you use the old method of splitting big icons into smaller pieces like 0,0, 1,0, and so on.

Lummox JR
In response to Lummox JR
I don't believe I've currently got anything that splits something into multiple objects. However, I do have a separate map that contains a radar consisting 3x3 objects. Will I still be able to use big icons if I use TILED_ICON_MAP?
In response to Duelmaster409
Im also having issues with the new Byond version not recognizing icons that are just mask, and they are also annoying now to look at a dark grey blob instead of a transparent mask
In response to Darkjohn66
Hi, when i updated byond my map got ruined. The areas with the clearish masks turned grey and stoped working. I tried remaking the map and it still was messed up, right. So then i go back to old byond but the map is still ruined. Help please, all of my turfs are ruined, because the click event either do not work or some of the text is like partianlly copied in its surrounding area and makes it look terrible.
EDIT: THANK YOU SO MUCH! i went through so much talk with byond staff and bug reports and that was it XDD ill go try it out now

In response to Darkjohn66
"If you are recompiling an older project in the new version, you will probably want to add this line to your code:

world/map_format = TILED_ICON_MAP

Changes to our icon functions could cause old worlds to no longer work correctly once they are recompiled unless this line is added. If you want to maintain compatibility with older versions of Dream Maker (such as when several people are working on a project together), use this instead:


#if DM_VERSION >= 455
world/map_format = TILED_ICON_MAP
#endif


See the section on "Native icons" below, and the Reference entry for world.map_format, for more information." --455 notes