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Nov 20 2009, 5:27 pm
In response to Mista-mage123
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Seconded. Control over the hub pages would be awesome.
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In response to Mareth
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The hidden fee is all the time and energy you will inevitably waste because you spent it here.
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In response to DivineTraveller
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DivineTraveller wrote:
Mareth wrote: Those hub pages just go on, and on, and on, and on... |
In response to Mobius Evalon
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Mobius Evalon wrote:
DivineTraveller wrote: Yeah, that was the idea. I had to shorten my initial sentence by about 10 words because I was seriously contemplating going to relieve my headache. |
In response to Mobius Evalon
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Mobius Evalon wrote:
Those hub pages just go on, and on, and on, and on... Incidentally, that really has absolutely nothing to do with the amount of control given over hub entries. Adding or removing a few customization abilities wouldn't do a thing to change that, only limiting the amount of characters a hub entry page can have would. |
I just had an idea: how about a gateway server provided to BYOND Members?
If you're a member, and you're hosting a game, but you have pesky parents who DID let you pay for a BYOND Membership but weren't as kind as to allow you to open a port to start hosting, the gateway server could step inbetween for just a tick and relay connections. It's like a jump ship. The server connects to the gateway and maintains a connection. Then a client connects to the gateway, and it uses the connection maintained with the server to send packets. If the client does have the ability to receive incoming connections (perhaps through the BYOND Pager port?) it could use that. I dunno. Just throwing stuff out there. Also, can the URL to http://www.byond.com/download be made more obvious on the site? It should really be in the headbar... in red letters... in bold... |
In response to Android Data
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The problem with this is the same reason the BYOND Pager doesn't work instantly. All servers have a maximum amount of connections they can handle at once, the BYOND Pager gets around this by using short-lived connections to periodically update the pager.
Doing this would probably cause the maximum amount of connections to be reached pretty quickly, and if not it would probably cause slowdowns elsewhere. Big popular IM services such as AIM and MSN have multiple servers dedicated just to handling the persistent connections. |
In response to Kaioken
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I was just griping about the necessity to create a mile-long page in general. Directly pertaining to control of hub pages, I think what can be done already is plenty.
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