ID:132686
 
How about the ability to set an info control's icons (objects displayed in a list, etc.) to a different size than that of the world.icon_size?

I'd like to have my map tile's size to be 16, while still having my info control show icons as size 32.

I'm not entirely sure how grids function on this matter, but the skin reference says the "small-icons" parameter would achieve this type of functionality.
I don't know if it's actually up-to-date with the addition of the world.icon_size var.

I plan on using grids eventually, anyways, but I still think this could be a useful feature.
if icon size is 16, the grid on the map is 16x16, if you place a 32x32 on that 16x16 tile, the bigger icon will be displayed as multi-tiled on the map.
In response to EnigmaticGallivanter
I'm not talking about something on the map. I'm talking about an Info control. (The thing with tabs that displays your verbs, your stats, etc.)
In response to Naokohiro
You can still put a 32x32 icon in your info control, it would be multitiled.
In response to Jeff8500
I don't understand...
If I do this:
mob/Stat()
stat(src)

The info control shows a 16×16 thumbnail of the 32×32 icon.
In response to Naokohiro
Oh, looks like I was wrong. This feature might be kind of useful if it isn't much work, but otherwise, just use grids.
In response to Jeff8500
The problem is still present in grids.
If you send an object to a grid when world.icon_size=16, the object will always appear as 16×16, regardless of what the grid's small-icons parameter is set to...
In response to Naokohiro
Even if the image is 32x32? Wow, something needs to be changed.
In response to Jeff8500
I agree. This does need to be changed.
It causes the icons in the interface to look rather odd compared to how they looked before the update a while ago.