First Time Ran
runtime error: Cannot read null.level
proc name: Write (/mob/Write)
usr: Rail (/mob)
src: Rail (/mob)
call stack:
Rail (/mob): Write(players.sav (/savefile))
Rail (/mob): Logout()
Second Time Ran
runtime error: Cannot create objects of type null.
proc name: Read (/mob/Read)
usr: Rail (/mob)
src: Rail (/mob)
call stack:
Rail (/mob): Read(players.sav (/savefile))
Rail (/mob): Login()
runtime error: Cannot read null.level
proc name: Write (/mob/Write)
usr: Rail (/mob)
src: Rail (/mob)
call stack:
Rail (/mob): Write(players.sav (/savefile))
Rail (/mob): Logout()
runtime error: Cannot read null.loadcharacter
proc name: Login (/mob/Login)
usr: Rail (/mob)
src: Rail (/mob)
call stack:
Rail (/mob): Login()
mob
Write(savefile/SaveFile)
SaveFile.cd = "[usr.ckey]"
SaveFile["name"] << usr.name
SaveFile["level"] << client.level
SaveFile["overworldcharacter"] << client.overworldcharacter
Read(savefile/SaveFile)
SaveFile.cd = "/"
if(usr.ckey in SaveFile.dir)
SaveFile.cd = "[usr.ckey]"
SaveFile["name"] >> usr.name
SaveFile["level"] >> client.level
SaveFile["overworldcharacter"] >> client.overworldcharacter
usr.icon = 'omovement.dmi'
usr.icon_state = client.overworldcharacter
usr.Move(locate(21,7,1))
new/obj/hud/default(usr.client)
new client.overworldavatar(usr.client)
client.loadcharacter = 1
world << output("1st Part","chat")
else
client.loadcharacter = 2
world << output("1st Part Failed","chat")
icon = 'movement.dmi'
Login()
world << output("Logged In","chat")
Read(SaveFile)
do
sleep(2)
while(client.loadcharacter == 0)
if(client.loadcharacter == 2)
gilist += /obj/battle/Gi_Light
gilist += /obj/battle/Gi_Medium
gilist += /obj/battle/Gi_Dark
gilist += /obj/battle/Gi2_Light
gilist += /obj/battle/Gi2_Medium
gilist += /obj/battle/Gi2_Dark
gilist += /obj/battle/Gi3_Light
gilist += /obj/battle/Gi3_Medium
gilist += /obj/battle/Gi3_Dark
hairlist += /obj/battle/Light
hairlist += /obj/battle/Medium
hairlist += /obj/battle/Dark
client.nocontrol = 1
usr.Move(locate(9,3,2))
usr.dir = 1
winshow(usr,"CreateCharacter",1)
do
sleep(2)
if(client.hair == 0)
if(client.skincolor == 0)
usr.overlays -= hairlist
usr.overlays += /obj/battle/Light
client.overworldavatar = /obj/hud/avatars/Light
if(client.skincolor == 1)
usr.overlays -= hairlist
usr.overlays += /obj/battle/Medium
client.overworldavatar = /obj/hud/avatars/Medium
if(client.skincolor == 2)
usr.overlays -= hairlist
usr.overlays += /obj/battle/Dark
client.overworldavatar = /obj/hud/avatars/Dark
if(client.gicolor == 0)
if(client.skincolor == 0)
usr.overlays -= gilist
usr.overlays += /obj/battle/Gi_Light
client.overworldcharacter = "Gi_Light"
if(client.skincolor == 1)
usr.overlays -= gilist
usr.overlays += /obj/battle/Gi_Medium
client.overworldcharacter = "Gi_Medium"
if(client.skincolor == 2)
usr.overlays -= gilist
usr.overlays += /obj/battle/Gi_Dark
client.overworldcharacter = "Gi_Dark"
if(client.gicolor == 1)
if(client.skincolor == 0)
usr.overlays -= gilist
usr.overlays += /obj/battle/Gi2_Light
client.overworldcharacter = "Gi2_Light"
if(client.skincolor == 1)
usr.overlays -= gilist
usr.overlays += /obj/battle/Gi2_Medium
client.overworldcharacter = "Gi2_Medium"
if(client.skincolor == 2)
usr.overlays -= gilist
usr.overlays += /obj/battle/Gi2_Dark
client.overworldcharacter = "Gi2_Dark"
if(client.gicolor == 2)
if(client.skincolor == 0)
usr.overlays -= gilist
usr.overlays += /obj/battle/Gi3_Light
client.overworldcharacter = "Gi3_Light"
if(client.skincolor == 1)
usr.overlays -= gilist
usr.overlays += /obj/battle/Gi3_Medium
client.overworldcharacter = "Gi3_Medium"
if(client.skincolor == 2)
usr.overlays -= gilist
usr.overlays += /obj/battle/Gi3_Dark
client.overworldcharacter = "Gi3_Dark"
world << output("2nd Part Failed","chat")
while(client.submit <> 1)
usr.name = input("Character Name") as text
client.hud = new/obj/hud/default(usr.client)
client.hudavatar = new client.overworldavatar(usr.client)
fullhealth()
usr.overlays = 0
usr.icon = 'omovement.dmi'
usr.icon_state = client.overworldcharacter
usr.Move(locate(21,7,1))
client.nocontrol = 0
client.level = 10
world << output("2nd Part","chat")
Logout()
Write(SaveFile)
..()
Help?
Do you have any IM?