Second, Is pixel offset the rigght idea for this: I have a 60*60 mob and the mob is positioned in the middle. The only situation is the mob ends up taking two spaces up which looks odd and tacky. Is there a solution where in the code I could move it over?
![Photobucket](http://i254.photobucket.com/albums/hh105/darkjohn66/GUY.jpg)
Please help, and thank you. I DONT want for somebody to just give me code, I would rather have a short example, id like to try to do it on my own. Thanks again ^_^
As far as projectiles hitting larger bosses, you could probably fix up a proc for the projectile to sense if it's hitting that large boss. I did something like that in a Megaman game of mine once. I set it to sense if it was one tile above the boss, and it if was it would hit him and delete itself. I'm sure I could think of better methods, but this one is pretty simple and easy.