![]() Dec 12 2009, 3:04 pm
In response to Zaole
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If someone could code, that could be done better.
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It actually cache's the maps. It should load maps you've been in previously considerably faster.
Either way, I know my server's slow. But that's what you pay for free. |
Buzzyboy wrote:
People love BYOND for it's simplicity, yet still very powerful engine. Actually, in the context of a BYOND-Java comparison, I'd say that Java's biggest selling points are static typing and a richer set of OOP features. There are plenty of other nice things about Java, but I'd consider those the biggest two. Those features make Java better suited for development of large projects. The people defending BYOND here have a valid point: You're trading out-of-the-box functionality for a system that better accommodates re-creating that ootb functionality. Unless you really make use of the other benefits you get from using Java, in some ways it is a silly choice. |
Cool game. It seems very faithful to the way Hedgerow Hall worked, which is great. If you had a better server I could see the game building a good sized community. Overall good work!
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Just curious, did you use any libraries in making the display (map, characters, etc.) or is it all from scratch using OpenGL or something?
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I'm not sure what EGUY meant by security, but when he said it I became curious about your protocol. With all of 20 seconds of work, it seems to me your protocol runs almost entirely unencrypted with plaintext instructions of anything from coordinate movement to variable changes. What are your plans for stopping someone with a small bit of know-how of information security from wreaking havoc on your game?
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It doesn't appear to be plain text to me. @.@ Even when I tried it with packet editors. Are you sure?
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I just want to point that, when I read this post, I clicked the wrong reply, so this appeared to be Booty's way of keeping how h4x0rs.
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Well whenever I hear/talk about doing a Java or DMCGI project, people mention that it might not be secure and that people could abuse packets, server-client I/O, or whatever.
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I can't connect to your server so I can't test. It seems down to me, I get a Connection Failed notice.
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