In response to Zaole
If someone could code, that could be done better.
In response to Zaole
It actually cache's the maps. It should load maps you've been in previously considerably faster.

Either way, I know my server's slow. But that's what you pay for free.
In response to Buzzyboy
Buzzyboy wrote:
People love BYOND for it's simplicity, yet still very powerful engine.
People love Java for it's versatility and automated garbage collection.

Actually, in the context of a BYOND-Java comparison, I'd say that Java's biggest selling points are static typing and a richer set of OOP features. There are plenty of other nice things about Java, but I'd consider those the biggest two.

Those features make Java better suited for development of large projects. The people defending BYOND here have a valid point: You're trading out-of-the-box functionality for a system that better accommodates re-creating that ootb functionality. Unless you really make use of the other benefits you get from using Java, in some ways it is a silly choice.
Cool game. It seems very faithful to the way Hedgerow Hall worked, which is great. If you had a better server I could see the game building a good sized community. Overall good work!
Just curious, did you use any libraries in making the display (map, characters, etc.) or is it all from scratch using OpenGL or something?
In response to Slime Lord
I'm not using open GL, but it all is from scratch.
I'm not sure if anyone cares. But AF has a totally updated look.

In response to Buzzyboy
How do you handle security for something like this?
In response to EGUY
With Bouncers.
In response to Buzzyboy
Buzzyboy wrote:
With Bouncers.

Bear bouncers.
In response to Popisfizzy
With lasers attached to their friggin heads.
In response to Buzzyboy
I'm not sure what EGUY meant by security, but when he said it I became curious about your protocol. With all of 20 seconds of work, it seems to me your protocol runs almost entirely unencrypted with plaintext instructions of anything from coordinate movement to variable changes. What are your plans for stopping someone with a small bit of know-how of information security from wreaking havoc on your game?
In response to Airjoe
It doesn't appear to be plain text to me. @.@ Even when I tried it with packet editors. Are you sure?
In response to Airjoe
I just want to point that, when I read this post, I clicked the wrong reply, so this appeared to be Booty's way of keeping how h4x0rs.
In response to Popisfizzy
Well whenever I hear/talk about doing a Java or DMCGI project, people mention that it might not be secure and that people could abuse packets, server-client I/O, or whatever.
In response to EGUY
I have packet encryption. And some other methods of detecting hackers.
In response to Buzzyboy
K. I didn't know if those were easy or readily available to implement or not.
In response to Buzzyboy
I can't connect to your server so I can't test. It seems down to me, I get a Connection Failed notice.
In response to Airjoe
There's other players on. Maybe you just need to update the client? Try connecting again and it should update.
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