I am having a little trouble with getting blood to spray from a mob when I click on them.
I used the click() proc and it all works fine but how do you make the blood appear ontop of the mob. (<< confusing)
do i use flick cos i used:
flick("blood",src) << mob turns into blood then back again
flick("blood",src.loc) << the turf below the mob flickers black
flick("blood",src.overlays) << nothing happens
but I want blood as if it was an overlay and it was as if it was done using flick
Note: I understand how flick works so don't comment telling me that i should learn the basics for i was just trying different things.
I have a feeling that the answer is really simple and is probably just hidden in the back of my head
ID:157145
May 7 2010, 12:56 am
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In response to GhostAnime
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GhostAnime wrote:
Create an object where the person is and have it as a higher layer than the mob. Under its New(), make it: I understand but still not sure how to use New() is it just: new/obj/blood(src.loc) //sorry I have barely any idea. I made an obj whose icon state is an animation of blood splattering and set it's layer to: MOB_LAYER + 1 just not sure how to make it flick in the New() proc |
In response to Lusodante
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Lusodante wrote:
I understand but still not sure how to use New() just not sure how to make it flick in the New() proc You can always press F1 in DreamMaker (Windows) or visit the Reference Guide. Then look up New() and flick(), it'll give you an example (most of the time) and the general ideal behind it. |
In response to Dark Vendetta
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yeah I did but....
where do I fit flick in the New() proc |
In response to Lusodante
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Say your blood is obj/Blood
obj When you want blood to appear just do var/obj/Blood/o = new(mob.loc) // Mob is the person blood appears on! |
In response to Asellia
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I had to make a few minor changes but worked PERFECTLY. thankyou very much
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- Show the flicking of the blood
- After the flick is done, change the layer to be lower than the mob and make a puddle of blood remain (... or simply cause it to delete itself)