Ok im using a bigger base than 32x32 dn with tiled map format it obviously goes smaller.
Is there anyway to keep the tiled map format and the big base.
Im thinking of making a var for the icon withg [width] and [size] would that be the right way to go.?
ID:157061
Jun 1 2010, 1:04 am
|
|
Jun 1 2010, 2:41 am
|
|
BigAtom will do the job, but you should really thing about switching map formats. It's better in the long run.
|
In response to SuperAntx
|
|
what would you suggest for the map format?
|
In response to Jakb2k7
|
|
Setting map_format to TOPDOWN_MAP will allow you to use icons larger than 32x32. The only problem is you may have to retrofit some parts of your game which rely on TILED_ICON_MAP.
|
In response to SuperAntx
|
|
well with the big icons i plan on having most bigger than 32x32 , the only problem iv been mainly getting is with my login screens they only seem to not overlap layer themselves with tiled map format
|
In response to Jakb2k7
|
|
All you have to do is delete the excess tiles of your title screens.
|
In response to SuperAntx
|
|
so have the bottom left tile left?
|
In response to Jakb2k7
|
|
Pretty much, yeah.
It's really more straightforward to just delete the whole thing and place it again. |