ID:157061
 
Ok im using a bigger base than 32x32 dn with tiled map format it obviously goes smaller.

Is there anyway to keep the tiled map format and the big base.

Im thinking of making a var for the icon withg [width] and [size] would that be the right way to go.?
BigAtom will do the job, but you should really thing about switching map formats. It's better in the long run.
In response to SuperAntx
what would you suggest for the map format?
In response to Jakb2k7
Setting map_format to TOPDOWN_MAP will allow you to use icons larger than 32x32. The only problem is you may have to retrofit some parts of your game which rely on TILED_ICON_MAP.
In response to SuperAntx
well with the big icons i plan on having most bigger than 32x32 , the only problem iv been mainly getting is with my login screens they only seem to not overlap layer themselves with tiled map format
In response to Jakb2k7
All you have to do is delete the excess tiles of your title screens.
In response to SuperAntx
so have the bottom left tile left?
In response to Jakb2k7
Pretty much, yeah.

It's really more straightforward to just delete the whole thing and place it again.