turf/charcreation
cNew/Click()if(istype(usr,/mob/charactermenu))usr.NewCharacter()
cDelete/Click()if(istype(usr,/mob/charactermenu))usr.delchar()
cLoad/Click()if(istype(usr,/mob/charactermenu))usr.loadchar()
Problem description:
The problem is the turfs wont call the proc? I already looked up mouse_opacity var but I dont really understand. Help please.
but simply indenting the newcharacter proc should technically just run the proc as needed.
But i could be wrong