var/swapmap/M = new(idd,10,10,1)
for(var/turf/T in block(locate(M.x1,M.y1,M.z1),locate(M.x2,M.y2,M.z2)))
for(var/atom/movable/O in T) del(O)
new/turf(T)
Problem description:
Okay, dunno if this is the right place, but basically, when I try to create a Swap Map (with swapmap_New proc) that's less then the x/y of my current world, it creates the map, -but-, it ends up being the same size as the regular map, with just the smaller swap map inside. Can anything be done?