How do I make an ace attorney game without using <h3>
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Hi, I need to know a way to make a game that looks like ace attorney (with text appearing one letter at a time with beep sounds after each letter) without the tedious "
" method shown below. The method shown below not only is tedious but also does not work for fast scrolling messages like "Phoenix: Wait a secon-" where it has 1 second of message time before the judge slams his gavel.
mob/proc Turnabout1() usr << "<h3>T" usr << sound('Talk Printer.wav') sleep(1) usr << "<h3>i" usr << sound('Talk Printer.wav') sleep(1) usr << "<h3>m" usr << sound('Talk Printer.wav') sleep(1) usr << "<h3>e" usr << sound('Talk Printer.wav') sleep(1) usr << "<h3>:" usr << sound('Talk Printer.wav') sleep(1) usr << 'space.gif' sleep(1) usr << "<h3>?" usr << sound('Talk Printer.wav') sleep(1) usr << "<h3>?" usr << sound('Talk Printer.wav') sleep(1) usr << "<b>?" usr << sound('Talk Printer.wav') sleep(3) usr << "<h3>L" usr << sound('Talk Printer.wav') sleep(1) usr << "<h3>o" usr << sound('Talk Printer.wav') sleep(1) usr << "<h3>c" usr << sound('Talk Printer.wav') sleep(1) usr << "<h3>a" usr << sound('Talk Printer.wav') sleep(1) usr << "<h3>t" usr << sound('Talk Printer.wav') sleep(1) usr << "<h3>i" usr << sound('Talk Printer.wav') sleep(1) usr << "<h3>o" usr << sound('Talk Printer.wav') sleep(1) usr << "<h3>n" usr << sound('Talk Printer.wav') sleep(1) usr << "<h3>:" usr << sound('Talk Printer.wav') sleep(1) usr << 'space.gif' sleep(1) usr << "<h3>?" usr << sound('Talk Printer.wav') sleep(1) usr << "<h3>?" usr << sound('Talk Printer.wav') sleep(1) usr << "<b>?" usr << sound('Talk Printer.wav') alert(" ") usr << sound('Select.wav') usr << sound('101 Gyakuten Kenji - Prologue.ogg') usr << "???:" usr << "<h3>I" usr << sound('Talk Boy.wav') sleep(2) usr << 'space.gif' sleep(2) usr << "<h3>a" usr << sound('Talk Boy.wav') sleep(2) usr << "<h3>m" usr << sound('Talk Boy.wav') sleep(2) usr << 'space.gif' sleep(2) usr << "<h3>a" usr << sound('Talk Boy.wav') sleep(2) usr << 'space.gif' sleep(2) usr << "<h3>p" usr << sound('Talk Boy.wav') sleep(2) usr << "<h3>r" usr << sound('Talk Boy.wav') sleep(2) usr << "<h3>o" usr << sound('Talk Boy.wav') sleep(2) usr << "<h3>g" usr << sound('Talk Boy.wav') sleep(2) usr << "<h3>i" usr << sound('Talk Boy.wav') sleep(2) usr << "<h3>d" usr << sound('Talk Boy.wav') sleep(2) usr << "<h3>y" usr << sound('Talk Boy.wav') sleep(2) usr << 'space.gif' sleep(2) usr << "<h3>a" usr << sound('Talk Boy.wav') sleep(2) usr << "<h3>m" usr << sound('Talk Boy.wav') sleep(2) usr << "<h3>o" usr << sound('Talk Boy.wav') sleep(2) usr << "<h3>n" usr << sound('Talk Boy.wav') sleep(2) usr << "<h3>g" usr << sound('Talk Boy.wav') sleep(2) usr << 'space.gif' sleep(2) usr << "<h3>p" usr << sound('Talk Boy.wav') sleep(2) usr << "<h3>r" usr << sound('Talk Boy.wav') sleep(2) usr << "<h3>o" usr << sound('Talk Boy.wav') sleep(2) usr << "<h3>s" usr << sound('Talk Boy.wav') sleep(2) usr << "<h3>e" usr << sound('Talk Boy.wav') sleep(2) usr << "<h3>c" usr << sound('Talk Boy.wav') sleep(2) usr << "<h3>u" usr << sound('Talk Boy.wav') sleep(2) usr << "<h3>t" usr << sound('Talk Boy.wav') sleep(2) usr << "<h3>o" usr << sound('Talk Boy.wav') sleep(2) usr << "<h3>r" usr << sound('Talk Boy.wav') sleep(2) usr << "<h3>s" usr << sound('Talk Boy.wav') sleep(2) usr << "<b>." usr << sound('Talk Boy.wav') sleep(3) sleep(3) usr << "<h3>A" usr << sound('Talk Boy.wav') sleep(2) usr << 'space.gif' sleep(2) usr << "<h3>g" usr << sound('Talk Boy.wav') sleep(2) usr << "<h3>u" usr << sound('Talk Boy.wav') sleep(2) usr << "<h3>i" usr << sound('Talk Boy.wav') sleep(2) usr << "<h3>l" usr << sound('Talk Boy.wav') sleep(2) usr << "<h3>t" usr << sound('Talk Boy.wav') sleep(2) usr << "<h3>y" usr << sound('Talk Boy.wav') sleep(2) usr << 'space.gif' sleep(2) usr << "<h3>v" usr << sound('Talk Boy.wav') sleep(2) usr << "<h3>e" usr << sound('Talk Boy.wav') sleep(2) usr << "<h3>r" usr << sound('Talk Boy.wav') sleep(2) usr << "<h3>d" usr << sound('Talk Boy.wav') sleep(2) usr << "<h3>i" usr << sound('Talk Boy.wav') sleep(2) usr << "<h3>c" usr << sound('Talk Boy.wav') sleep(2) usr << "<h3>t" usr << sound('Talk Boy.wav') sleep(2) usr << 'space.gif' sleep(2) usr << "<h3>i" usr << sound('Talk Boy.wav') sleep(2) usr << "<h3>s" usr << sound('Talk Boy.wav') sleep(2) usr << 'space.gif' sleep(2) usr << "<h3>a" usr << sound('Talk Boy.wav') sleep(2) usr << "<h3>l" usr << sound('Talk Boy.wav') sleep(2) usr << "<h3>l" usr << sound('Talk Boy.wav') sleep(2) usr << 'space.gif' sleep(2) usr << "<h3>I" usr << sound('Talk Boy.wav') sleep(2) usr << 'space.gif' sleep(2) usr << "<h3>s" usr << sound('Talk Boy.wav') sleep(2) usr << "<h3>e" usr << sound('Talk Boy.wav') sleep(2) usr << "<h3>e" usr << sound('Talk Boy.wav') sleep(2) usr << "<h3>k" usr << sound('Talk Boy.wav') sleep(2) usr << "<b>." usr << sound('Talk Boy.wav') sleep(3) sleep(3)
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