ID:156435
 
I have always wondered what it is used for. I always see the .dyn.rsc as 0KB and I include it in my host files to be safe the server works, but I never knew what it was used for. Today I saw the .dyn.rsc went to 25kb after I was finishing up the map and clean compiling for Legend Of Zelda RPG. I was thinking "What is this used for?". I think it is used for when you add a bunch of objs, turfs, mobs, areas, etc on the map in one certain area so the game won't lag trying to load it, but I am still not sure. I did the same thing to my Dick Gumshoe: Ace Detective game, but I don't have a dyn.rsc for it apparently (I heard running the DMB automatically creats a dyn.rsc but it didn't work for this game). If you can tell me the purpose and use of a dyn.rsc file, please tell me.
It's for dynamic resources. Any resource that get generated after compile-time.
In response to Nadrew
Nadrew wrote:
It's for dynamic resources. Any resource that get generated after compile-time.

So if I have 3 sound files, and I clean compile, then I add one and just normally compile, then it would be saved to the dyn.rsc?
In response to Narutorox123456
I believe more so for, changing the icon's color of an item via code, rather than compiling with a new made icon.
In response to Pirion
Pirion wrote:
I believe more so for, changing the icon's color of an item via code, rather than compiling with a new made icon.

Hmm Odd. It must be some kind of glitch. I didn't make a verb to change an icon's color with the code.
In response to Narutorox123456
That was just an example.
In response to Masschaos100
Masschaos100 wrote:
That was just an example.
Oh ok.