Falacy wrote:
nor was FO3 linear... FO3 had a slightly more linear storyline as the only two outcomes where -spoiler- You dieing or that one lady dieing |
Gigimoi wrote:
FO3 had a slightly more linear storyline as the only two outcomes where If you're going by that "ending", then FO3 had 3; you, her, or Fawkes (Fawkes option with Broke Steel). If do you get the Broken Steel DLC, then that isn't even the end of the game. Also, that didn't really determine the ending, that was simply the last choice you had to make in the original game's content. http://www.youtube.com/watch?v=b7hCJhkxS1o |
Well, you should definitely get it. Point Lookout was also good. The other 2 were meh. All 4 of them come with the Game of the Year Edition.
EDIT: Also, apparently the Confirmed Bachelor perk in FONV makes you gay. Wish I could swap it out for something else o.O At least it comes with a 10% damage boost. |
LordAndrew wrote:
Don't you mean all five? Broken Steel, The Pitt, Point Lookout, and Mothership Zeta. Whats the 5th? EDIT: Oh yea, Operation Anchorage. That one was pretty good, though it was like a completely different game. So yea, all 5 =P |
Whoa, whoa, whoa? What's this about Halo: Custom Edition? It's nothing big at all? Custom Edition, for one, has nothing to do with this conversation, and two, was free. It was also huge. I would still use it to this day, if I could. It allowed one to do absolutely anything that they possibly could to the game, from recreating the campaign levels for online multiplayer, to turning the whole freaking thing into The Legend Of Zelda. I can almost guarantee that Halo 3's Forge had something to do with the popularity of Custom Edition.
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So you rage about New Vegas not letting you continue afterwards, but you were perfectly okay with the same thing Fallout 3 had for half a year? Ahahaha.
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Maggeh wrote:
So you rage about New Vegas not letting you continue afterwards, but you were perfectly okay with the same thing Fallout 3 had for half a year? Ahahaha. I didn't even get Fallout 3 until the DLC was out, so it wasn't really an issue. However, when I initially beat FO3, before buying the DLCs, it was an epic disappointment. IMO FO3 requires the Broken Steel DLC to even be worth playing. Whats the point of getting to the end of an open world/sandbox game when all that does is cause the world to end and all your efforts to go to waste? EDIT: They could at least add some sort of 'New Game +' if they're gonna do that crap. So when I'm forced to start over, at least some of my progress continues. |
A little late, since I just came back to BYOND a few days ago and today noticed this thread. Anyways, I have to agree with pretty much everything Falacy states here. I just beat the New Vegas game and it was horrible compared to FO3, namely the bugs made the game almost unplayable. There were repeated times it crashed and locked up my entire PC, not to mention companions disappearing/Mobs floating 20 feet off the ground, then falling and going halfway through the ground making them invincible/random glitches with quests/etc. Another thing to note, a friend has this game on 360 and has the same exact issues lmao.
Obsidian had no clue on what they were doing, and apparently made a horrible attempt at developing the game without much practice with Bethesda's engine(grant it this engine is pretty horrible anyway). I can't believe Bethesda/Obsidian are still using the same horrible system for years now amongst 3 different games. It's called they are to lazy to get up and just make a new one that works. NV also had a lame character creation and ending as well(though DLC will no doubt possibly change the ending at some point as it did in FO3). I even played Fallout 1 and 2 and still have working copies of both, this is nowhere near as great as those games(honestly both fell short, but FO3 was at least more stable and original). Just glad I pirated my copy opposed to purchasing it lol(I always download first, learned my lesson after wasting hundreds of dollars on crap games), and purchase if I like it. |
MaGicBush wrote:
Just glad I pirated my copy opposed to purchasing it lol(I always download first, learned my lesson after wasting hundreds of dollars on crap games), and purchase if I like it. It's not trying the game out if you play through the entire game. Obviously it kept you entertained long enough to finish it. Now you're going to go around spreading negative comments about a game you stole? You're despicable. |
'cause character assassination is totally allowed by the BYOND forum standards... Oh wait, you're an old timer- so my post will ironically be the one that ends up getting deleted.
/sigh... life... |
SuperAntx wrote:
MaGicBush wrote: Not really, I refuse to support a company that lets stuff like this get through. While I did enjoy some things, there was just to many things broken so I couldn't fathom putting down $50-$60 for a AAA game like that. Generally that's what I do, but played through mostly all of the game waiting to see if Obsidian would finally fix the bugs and it never came. Honestly not going to get into the argument about stealing, there are plenty of threads with the debate of whether or not downloading a game is stealing(on other forums). But I tend to agree with those that say otherwise :P, PC games are different than console games in the fact most major games do not offer a demo whereas with console games you can rent them to try them out. Plus DRM is ridiculous and generally just hurts a game for it's legitimate customers, if I buy a PC game I generally still play the pirated version so I don't have to use a disc and don't have the thousands of issues that DRM causes. *cough* http://dwellonit.blogspot.com/2009/04/ piracy-is-stealing-not.html http://questioncopyright.org/piracy_is_not_theft |
They finally released a FONV patch on Wednesday, which at least fixes the massive graphical fails - so at least the game could be considered playable now. But it still has a ton of bugs, and just straight up isn't as good as FO3.
CoD:Black Ops falls into the same boat. The game barely ran at launch, they've already released a patch to fix it up a bit - to the point of being playable. The game in general is just a major degradation of MW2 though. Really, the only improvement is the addition of a server browser, but considering how horribly all the servers handle lag, its not much of one. And considering all their servers are hosted by an official company, pretty much run directly through them, that's not really acceptable. I love how the killcam manages to highlight just how failtastic their networking is - when I shoot somebody in the face 4 times according to my client, but according to their killcam, I didn't even hit them once, sometimes it shows as though I hadn't even fired my weapon. I don't know about anyone else, but I'm getting pretty tired of developers using pre-orderers as their beta testers. They should be paying us to test this unpolished crap, not the other way around. There really needs to be a quality control board established, something like the ESRB, that rates games based solely on how functional they are. On top of that, once a company makes a successful game, they should stop handing the engine off to some other half assed dev team so they can rush a comparably crap "rip" out the door. |
"The story continues some parts of the Fallout and Fallout 2 stories, but is not related in any way to the one in Fallout 3." Why might this be, children?
Also: http://fallout.wikia.com/wiki/ Fallout:_New_Vegas#Changes_from_Fallout_3 |
Brin Milo wrote:
"The story continues some parts of the Fallout and Fallout 2 stories, but is not related in any way to the one in Fallout 3." Why might this be, children? Because some of the developers from the original Fallout games were back on the team? There was probably a reason why the first 2 games weren't popular, I had never even heard of them until FO3, and from what I've seen of them they suck. Why they thought it would be a good idea to give them the game back... http://fallout.wikia.com/wiki/ Fallout:_New_Vegas#Changes_from_Fallout_3 Half of the things on that list are idiotic, some are just flat out wrong. |
Also, I wouldn't blame Obsidian for the bugs. Fallout 3 (and every single Betheseda game that used that crappy engine) have had similar problems when they were released.