When flick() is called, the icon animates the chosen state but a second "ghost" icon using the current icon_state is displayed over top like an overlay.
Numbered Steps to Reproduce Problem:
Create an icon with two states. Lets say "A" and "B"
set icon_state="A"
call flick("B",usr)
Code Snippet (if applicable) to Reproduce Problem:
flick("B",usr)
Expected Results:
Icon should animate as usual.
Actual Results:
Icon animates with an overlay of the current icon_state var over top it.
Does the problem occur:
Every time? Or how often?
Every time. Every flick() call
In other games?
I noticed it in Purgatory and all my old projects.
In other user accounts?
Someone mentioned it in The Big 500 topic.
On other computers?
Yes.
When does the problem NOT occur?
In versions before 500
Did the problem NOT occur in any earlier versions? If so, what was the last version that worked? 499
Workarounds:
Use 499 or animate()
I have a few images. seen here and here
Numbered Steps to Reproduce Problem:
flick("anything",anything)
Code Snippet (if applicable) to Reproduce Problem:
Just try flicking.
Expected Results:
Normal flicking of an atom.
Actual Results:
http://puu.sh/4q2K7.jpg
There seems to be a clone effect.
Does the problem occur:
Every time? Or how often?
Everytime.
In other games?
Yes, tested two thus far.
In other user accounts?
Idk, can't really login to my Pager atm.
On other computers?
Haven't tested.
When does the problem NOT occur?
It occurs 100% of the time.
Did the problem NOT occur in any earlier versions? If so, what was the last version that worked? 499
Workarounds:
None that I know of.