As some of you may have seen, good graphics are hard to come by. Now, I was thinking about something that I would like to do, but wasn't sure if it was acceptable. Say I use, in example, just the graphics from Naruto GOA. But, I were to re-program the game on my own. If I were to give credit, would that be enough? Or would my hub still be hidden/deleted?
Also, what if I were to have the code for the game open-source for anyone's uses? Would that suffice? If not, is there any legitimate way that I could go about doing something such as this without the creator's consent?
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ID:132450
Nov 24 2010, 4:18 pm
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I guess you could use icons temporally, then replace them before releasing them. But same way you could use random icons temporally. So I guess it's not best plan.
Also there's plenty of free icons on Google and Developer section. May I know what game you plan to make? Maybe I have something by any chance... |
Have a stop and think about it from the other developer's point of view.
You've taken the time to craft a game of your choosing, hiring (sometimes paying) other specialists such as pixel artists to assist in the production of things you cannot. You have sunk an immeasurable number of hours into your project, and countless dollars. By one mistake on your part (or even just a part of your trusted team), this work has entered full public view, against your wishes. You require the creator's consent, simple as that. You have come here looking for a work-around, which means you are looking to side-step the creator's wishes and due respect afforded to the creator. There are a very small number of cases where I could deem that acceptable, which are cases that involve obvious wide-spread communal benefit. Even if you have compelling reasons, it's important to remember you've side-stepped their wishes, and you have ultimately wronged the creator, even if for a damned good reason. In this case you have no compelling reason. |
In response to Stephen001
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Stephen001 wrote:
By one mistake on your part (or even just a part of your trusted team), this work has entered full public view, against your wishes. That one mistake was creating the game with BYOND? Since until a short while ago, anyone who logged into your game could easily steal every resource from it? |
In response to Falacy
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Are there any PC games for which that isn't the case?
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In response to Jp
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Vast majority of them. Including BYOND, now that resources are encrypted.
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In response to Falacy
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I take it you've never modded a PC game before.
Also, only byond.rsc is encrypted. Anyone who isn't running a single-server MMO is at risk of having their resource files extracted. |
In response to Falacy
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You realise that at some point the client has to be given the resource in a format it can use, right? And that's a universal truth for everything, not just BYOND?
It's impossible to give someone some digital thing, in a form they can use, and prevent them copying it. It's just not possible. The best BYOND can do is make it a bit of a nuisance. And frankly, that's barely worth it. Does it really hurt you that much if some twelve-year-old takes your icons and uses them for some rip? |
In response to Jp
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Jp wrote:
It's impossible to give someone some digital thing, in a form they can use, and prevent them copying it. It's just not possible. The best BYOND can do is make it a bit of a nuisance. And frankly, that's barely worth it. Worth it to anyone whose actually a developer. And should be to the players too, since they won't have to browse through as much crap. Personally, I don't care too much, since most of my graphics are stolen in the first place, and the 100s of games attempting to be HU clones have never made it off the ground. As a general concept, though, they should either make it so all the resources are directly delivered, so you just open up a folder and have access to all of them, or put some sort of security on them so they can't be readily accessed. Does it really hurt you that much if some twelve-year-old takes your icons and uses them for some rip? Considering it was one of the biggest complaints on BYOND, and since the resource was encrypted I haven't seen a single topic about it, I'd say so. Now, if only they could realize that about rips, and do something about them next. |
OrangeWeapons wrote:
As some of you may have seen, good graphics are hard to come by. Now, I was thinking about something that I would like to do, but wasn't sure if it was acceptable. Say I use, in example, just the graphics from Naruto GOA. But, I were to re-program the game on my own. If I were to give credit, would that be enough? Or would my hub still be hidden/deleted? The answer to this question is obvious. You already knew the answer before you asked. Using someone else's work without their permission is not okay. Also, what if I were to have the code for the game open-source for anyone's uses? Would that suffice? If not, is there any legitimate way that I could go about doing something such as this without the creator's consent? Making your own code open source (if it is in fact yours) does not absolve you from responsibility for abusing someone else's work. If your open-source project includes ripped graphics, then you and everyone who uses your source is by definition ripping those graphics because none of you have obtained permission to do so. The only thing you can give permission to use freely is your own work. Lummox JR |
In response to Lummox JR
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Lummox JR wrote:
The only thing you can give permission to use freely is your own work. Or work that was legally given to you by the creator, such as a commissioned work that you paid for. Really, if you want quality work when you can't make it yourself, you'll have to either pay for it or get really lucky. If you've gotten someone to make you graphics, make sure that you own them, because if the original artist still owns the rights to the graphics, things can get pretty messy if you're not careful. |
In response to Falacy
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Falacy wrote:
Personally, I don't care too much, since most of my graphics are stolen in the first place, and the 100s of games attempting to be HU clones have never made it off the ground. But can we differentiate b/w HU clone and another HU like game? Both use the same GFX from DBZ LOG2,3. Basically the GFX for HU was made by some company.But you worked a great deal on DMIing it.But if someonle else personally DMIies it you can't say that the person stole yours. |
In response to Quixotic
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Hey. You guys are used ripped icons are bad. But what about all those pokemon games? Especially the one that are listedd in the anime guild. WHy are they there? They're using the icons made from gamefreak.
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In response to Gtgoku55
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Because they weren't stolen from another BYOND game
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In response to Falacy
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But you can't know weather its stolen from a BYOND game or it is sincerely ripped from the Original games.
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In response to Quixotic
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If you have access to the icon files you can
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In response to Falacy
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When you use unlicensed/ripped content in your own work, it's copyright infringement.
The issue here is 'how can I use unlicensed/ripped work without it being copyright infringement?' If the content is in the public domain, then you can use it freely. If you have bought a license to use the content, you can use it according to the terms of the license. Any other use of original content is copyright infringement. All these fangames on BYOND stay up because the owner of the original content does not know or does not care (as most of these games don't make any money at all, and don't get more than a thousand players.) |
In response to Warlord Fred
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Warlord Fred wrote:
...and don't get more than a thousand players.) Hundred? |
In response to Warlord Fred
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Thank-you. This answer really helped me understand the situation.
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There is no legitimate way to steal someone else's work.
Make a good game first (even without good art), and you'll generally get people asking to help (including artists)