Just remember, for a while Flash will still be more widely supported than HTML5 -- not everyone uses the most up-to-date browser. Even old browsers generally have some form of Flash support.
iPhone users can whine all they want, it's not a computer.
In response to Flame Sage
|
|
In response to Nadrew
|
|
I doubt it would run well in Android even.
I have an Android phone (Samsung Captivate) and even it seems to lag when it comes into contact with a lot of Flash activity. |
In response to Flame Sage
|
|
Won't know until you can try it =P, bet it would run Chatters. But it would run telnet just as tell with similar effect.
|
In response to Tom
|
|
If the Flash dreamseeker isn't at first going to have full support for custom interfaces, will dream maker allow you to make a separate simpler interface just for Flash so that it allows some control? Or will it show up as the old 3.5 interface?
|
In response to KetchupKid
|
|
KetchupKid wrote:
If the Flash dreamseeker isn't at first going to have full support for custom interfaces, will dream maker allow you to make a separate simpler interface just for Flash so that it allows some control? Or will it show up as the old 3.5 interface? We're not at that stage yet, but most likely we'll support limited custom interfaces. |
In response to KetchupKid
|
|
KetchupKid wrote:
If the Flash dreamseeker isn't at first going to have full support for custom interfaces, will dream maker allow you to make a separate simpler interface just for Flash so that it allows some control? Or will it show up as the old 3.5 interface? ... That's the definition of a custom interface :) |
I'd just like to point something out here, BYOND is often mocked on the internet for being a terrible game engine, and the "horrible graphics" are why a lot of people turn away immediately. I once got laughed out of a roguelike community for suggesting that BYOND was a great engine for developing roguelikes... Because of the graphics...
Flash would be a brilliant way to suck in more of a userbase, simply because most people expect flash games to be complete garbage, throwaway games anyway, so there isn't that expectation of "I'm not wasting my time downloading anything that isn't 3D/MMO." Thumbs up, Tom. This is long overdue. |
In response to Tom
|
|
Alright, great. I'd like to be able to make the flash interface and dream seeker interface at least have similar themes even if it is limited.
|
In response to Ter13
|
|
Ter13 wrote:
I'd just like to point something out here, BYOND is often mocked on the internet for being a terrible game engine, and the "horrible graphics" are why a lot of people turn away immediately. I once got laughed out of a roguelike community for suggesting that BYOND was a great engine for developing roguelikes... Because of the graphics... Well, first, aside from the 2D limitation, graphics are primarily up to the developer's. And a flash client won't particularly help with the graphics at all. Regardless, are they a community of people that are just game-players, or developer's? Because if they are game-players, of course they will be ignorant as far as development is concerned. |
In response to Ter13
|
|
Are you referring to this? Your post came off as an advertisement and you weren't really clear on what exactly Membership is for. It also didn't help that you took that troll's bait.
|
In response to SuperAntx
|
|
Actually, no. That was a trolled thread. I was talking about the old alt.games.roguelike board, probably about two years later, when I suggested the engine as a good starting point for someone who clearly had no idea what they were doing.
|
In response to CauTi0N
|
|
CauTi0N wrote:
Well, first, aside from the 2D limitation, graphics are primarily up to the developer's. Not really, unless they go way out of their way. You're still locked into a 32x32 box, which greatly limits the quality of graphics. There's no easy/efficient method to dynamically put graphics to use, which is pretty much what flash is known for. Even simple graphical effects are difficult as hell to pull off in BYOND. And the tile based movement doesn't help in the least. And a flash client won't particularly help with the graphics at all. His point was that there would be lower standards for the graphics (and games in general), not better graphics. Regardless, are they a community of people that are just game-players, or developer's? Because if they are game-players, of course they will be ignorant as far as development is concerned. I'm not really sure what you meant here, but even as a developer, BYOND is pretty unimpressive. Its better than some, worse than others. The built in networking was really the only thing that drew me in. RPG Maker is easier to use, and much more functional graphically. Unity (though new) is more impressive in pretty much every way. Game maker seems about the same quality as BYOND, lacking the multiplayer, though I haven't heavily used it. Elysium is also about the same quality, but again without multiplayer. At the time I found BYOND, I was working with Graal, which was a bit better, but was more of a mod community than a build your own game thing. Same goes for gmod, except that a compiler doesn't seem to exist, which makes it ridiculously complex to work on the code - I actually pasted it all into .dm files to use in Dream Maker lol. As far as gamers being ignorant to development goes, how does that even matter? The development of the game should have little to do with the finished product. A game is either good or its bad, most on BYOND are the latter, the development process shouldn't filter into a player's opinion of the game. If a BYOND developer wanted to, they could make an identical copy of Zelda: Link to the Past from the SNES. Which most people would probably find pretty impressive (especially as multiplayer). The problem is, you would have to do a lot of backtracking, so they would probably be better off using another engine from the get go. Most BYOND developers are either too lazy, too unskilled, or just don't care enough to make a quality game - considering the quality of all the other games around here. Not to mention, there are probably <100 actual developers around here, if even close to that many, once you discount all the rippers. Some development teams for a single game are larger than that. |
In response to Falacy
|
|
With so few talented developers around, all of whom want to build their own net dream, it's hard to compose a team of talented individuals. Besides that, producing a quality game with no team is fairly daunting. Efencea is/was a fairly simple game and Tayoko and I spent more than 100 hours working on it each--I stopped tracking at 100. I guess the point is, it's not so much being -lazy- as it is having the endurance to push out a 500 hour, or more, project alone without knowing the gratification you're going to get in the end besides "It's ALIIIIIVE."
Also, it's difficult to hone the skills necessary to finish all aspects of a decent game by oneself. Programming, art, sound effects and music, game design, and so on. You may spend longer getting decent at any one of those than the time you would spend on a high quality project. |
In response to CauTi0N
|
|
CauTi0N wrote:
Because of the graphics... This is technically incorrect, on BYOND. 'Graphics' as a term is more than simply the quality of art that the artist has put into creating textures. Graphics is the sum of all parts related to the visual experience of the game. This includes GUI, and more importantly also includes accelerated graphics techniques such as bloom, particle effects, shadows, ansitropic filtering, and even simple things like parallax mapping. Every single one of these things is, to a great degree, not up to the developer on BYOND. Most of them are impossible, some of them are possible to a very limited degree (shadows, GUI). Such is the nature of the language and level of control provided. Many of these techniques can be thought of as the glue that hold the textures together. |
Last I checked, HTML 5 didn't support networking to the degree we need. I'd rather it be more stable before we ported. Aside from the UI-- which I don't know how they do-- it shouldn't be a big job once we have the Flash in place (pretty much the same system). I'm pretty sure Adobe plans to provide a converter, though.