obj
wall
icon = 'Walls and Floors.dmi'
icon_state = "wall"
density=1
opacity=1
var
armor=0
hp=200
Problem description:
Okay, this'll sound weird. So normally, we have a room(area?) that looks like this when wall opacity is off (w wall, f floor):
w w f w w
w f f f w
f f f f f
w f f f w
w w f w w
Its density is:
1 1 0 1 1
1 0 0 0 1
0 0 0 0 0
1 0 0 0 1
1 1 0 1 1
But when I add opacity to wall, it ends up as:
w w f w w
w w f w w
f f f f f
w w f w w
w w f w w
Its density is:
1 1 0 1 1
1 1 0 1 1
0 0 0 0 0
1 1 0 1 1
1 1 0 1 1
Any ideas?
I had this in Developer How to, but I feel it belongs here, and this is more in detail.
Not only does view change, but the density too? What is going on?