Ok, I plan on using a large image for a mob that's 320x320.
I've figured out how to make it so players can't just walk all over the image and bump into just the 1 tile that the mob is composed around -- basically done by making it so that nobody can enter an area from the center of the mob image.
However, the bigger problem I have is making it so that melee and projectile attacks can damage the mob from the edge of that set area...
I don't need any code examples but snippets, procs, or any other terminology I can follow to make this happen would be greatly appreciated.
ID:139375
Jan 29 2011, 7:21 pm
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Feb 13 2011, 4:01 pm
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Bump..
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i would attach minor mobs to fill the area you created; make each of them pass damage to the main mob
at the moment you have: (x=mob /=area) ///// ///// x//// fill them like so: x3/x4/x5 x/x1/x2 |
In response to Rapmaster
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How exactly would that work? Like, could you give a sample line of code?
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In response to Scatterneo
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place your monster on map and then count the number of squares it takes up; then edit the New() proc to fill each of them with an invisible mob.
Or just split the icon and join the parts with the New() proc. your choice |