ID:132373
 
Me and a friend are about to try and rewrite a BYOND game from scratch in C++. This rewrite will be a standalone game engine in itself.

At the moment, we're trying to figure out what to use for sprites. I'd like to use the .dmi format, since I like how it keeps the file count down, as well as the obvious advantage of being able to reuse existing .dmi's.

It's simple enough to figure out how it works and all, but I'd rather ask here whether it's okay to use the format. I'd rather not have to convert all the icons halfway into the project. :)
Not a problem. Note that DMI is just a PNG file with some comments to indicate how the individual pixmaps are grouped.
In response to Tom
Yay! :D And yep, I did notice that, luckily I have dmide as a reference to figure out how it works.