Hey all, at the moment I'm really confused with how to set keys and mouse options for my game.
Like, say, if I want to have my character attack in-game with the key "a", or if I wanted to pick up an object on the ground with key "p".
Currently I have it set up so that you click on a verb button in order to do these things...
Any help appreciated thanks :)
ID:155288
![]() Aug 5 2011, 2:57 am
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![]() Aug 5 2011, 3:10 am
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Open your interface file, double click New Macro list (Or the macro, if you already have one) then click New Macro, now assign the key and command and you are done. =)
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Yes, but them the map is all messed up. When I compile and run, the window is half size in windowed form, and there is no screen..?
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Well ExPixel, when I don't have any interface code file, It sets up an auto-interface, which then proceeds to completely vanish when I make an interface file. Wondering if there's any way around that just temporarily.
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Take a look at this: Interface Tutorials by Lummox Jr
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No, ExPixel. I know how to do that. I know how to make macros and an interface.
It comes down to one thing: I don't want to create a specific interface right now. I would rather use the default. However, the default is wiped as soon as I create a new interface file (.dmf) which ALLOWS me to create permanent macros for the game. I was just wondering is there a way to add macros, and KEEP the DEFAULT interface setup. Thanks. |
If that's the case then you should have said so. Open your project then go to File->Open(Ctrl+O). Then head to your BYOND folder then open a folder called Skins. Inside it there should be a folder named BYOND. Simply open the dmf inside that folder and WHILE YOUR PROJECT IS OPEN and paste them into your own dmf file.
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