mob/skill/verb
Rei_Blast()
set category = null
if(safe) return
if(se < 10)
src << "<b>Your Energy is to low wait for it to recover!"
return
if(!firing)
view(8) << "<b>[src]: Blast"
firing = 1
se -= 10
var/obj/K = new/obj/Eatk(loc)
K.Gowner = src
K.dir = dir
walk(K, dir)
obj/SkillButtons
ReiGunButton
icon='icons.dmi'
icon_state="rei"
Click()
src.Rei_Blast()
Problem description:
I have gotten this far in my attempt to make skill cards vs a massive list if verbs cluttering up a players stat panel thanks to the community here on byond now this issue has come up something that really annoys me is the undefined proc how would I define it. It works fine as a strait verb but when i try to convert it to a skill card it gives me the error