The new Pixel Movement is working okay for me with clients, but it doesn't work smoothly for the NPCs. My world.fps var is 40 and step_size var for movable atoms is 4. I can move my mob smoothly but the NPCs won't move smoothly. It looks like they are jumping by 4 pixels.
mob/testnpc
name = "Test"
icon = 'base.dmi'
New()
.= ..()
walk_rand(src, 4, 0)
Any help will be appreciated.
- Hashir
so essentially what you have is
which will make it jump 4 pixels every 4 ticks instead of moving 4 pixels as smoothly as possible. set the lag to like 0.5 or something