proc
save()
//
F["overlays"] << src.overlays
load()
var/soverl
F["overlays"] >> soverl
src.overlays += soverl
client
Del()
save()
mob.overlays = null
But that doesn't seem to work.
As for the color wheel, I know how to make it pop up, but how do I apply the color to an overlay?
2. To apply the colour, just define the colour to be an input and add it. Example.