mob
var
a
b
c
d
I'll do something to make the variables increase depending on what the player does. But I want the program to see which variable has the highest value.
mob
verb
Highest_Value()
if(a has highest value)
//
else if(b has highest value)
//
else if(c has highest value)
//
and so on.
So basically, find the outlier of the variables, and so something different for each outlier.
simpler approach, simpler one is better anyway
i did 1st one with string literals becuz i mistakenly thought that was the format u wanted