ID:154963
 
I want to make a game that would use all 16 by 16 tiles. Would my map be shrunken in this way? What is the way around this, to make a larger map? Instead of using pixel movement, I feel that I would have much more control using smaller tiles in my creation instead.
Erm, what? Do you mean 16x16 view, or 33x33 view, or 16x16 icon size or what?
In response to El Wookie
Tile Size is the best term I can use to describe it. But then, having 16 by 16 tiles, my maps would be 1/4th the maximum size.

http://www.byond.com/ members/?command=reference&path=%7Bnotes%7D%2Ftiled-icons
In response to Resonence
world/icon_size=16

That is all you need. Your maps would not be smaller, as all BYOND maps cap out at 1000x1000. Whether you have 16x16 tiles or 64x64 tiles.
In response to Albro1
But, would my map be capping out at 1000 16 by 16 tiles instead of 1000 32 by 32 tiles?
In response to Resonence
By setting the ixon_size to 16x16, everything will default to 16x16 pixels in size, so your map will be 1000x1000 16x16 tiles. It would technically be halved in size, but you wouldb't feel it since your icons are halved too.
In response to Shaoni
So I guess I'm better off using pixel movement at this point? I guess I'll have to get a feel for using that size map.