Code:
mob
icon = 'Mobs.dmi'
icon_state = "player"
step_size = 3
var
HP = 100
MHP = 100
str = 1
def = 1
running = 0
walking = 1
mob
verb
Run()
step_size += 2
proc
Checkspeed()
if step_size > 7
step_size = 5
else running = 1
It seems that I have an unlimited amount of runs available, but I only want them to only be able to press it once.