![]() Dec 29 2012, 8:01 am
In response to Silk Games
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bump
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Bump. I don't mean this as a push, and I'm fine with being patient. I just really want this feature. It seems like the longer we go without it, the more uses I find for 16x16, and the map editor is the only thing I find difficult with 16x16.
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Kaiochao wrote:
2x zoom, 4x zoom, 8x zoom. Why not a zoom like browsers have? Ctrl + Scroll, going through various percentages. |
I'd actually also like to see zoom factors the other way, as well. 50% is great, but I'd like to also be able to zoom out to see the entire map (only, not quite as small as the preview pane shows it)
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Because the in between's would require software pixel stretching which is ugly as hell (see any byond game).
Hence, 2x, 4x, 8x, where you get pixel perfect scaling. |
Bumping since this is hopefully easy to add, it's been a while, and as stated in comments Kumori and Oasis pretty much only use 16x16. NEStalgia uses 16x16. Plus the numerous other developers here supporting it including myself.
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+1. I work in 16x16 quite often, and my insurance plan doesn't cover vision.
Please think of |
I'm one of those as well that uses 16x16 pixel tilesets. Whole-heartedly agree with this feature request.
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I run at 2500 x 1600 resolution, and trying to map even at 100% zoom on 32 x 32 tiles is a pain in the ass. It would be literally impossible to do on 16 x 16. How has this STILL not been added?
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