Ahoy Folks. I've been away from BYOND for about two years, just stopping by every couple months to say hi to someone or show a game to a coworker. Recently I've had a little more time to work on my own projects, and have got my own website up and running: AntlerPig.com
Every Wednesday I release a progress report detailing what I've done this week, and what I intend to accomplish in the following week. Every Sunday I release something; lately I've been putting out a weekly demo of my latest game with all the features I worked on that week.
I figured I might still have a fan or two on BYOND who's interested in what I'm up to or seeing the latest game I'm working on. I plan to stick around the BYOND community and drive traffic back here even if I'm not using the software, so see you around.
ID:1320273
![]() Jul 10 2013, 1:05 pm (Edited on Jul 21 2013, 1:41 pm)
|
|
dm_client.js (and dm_server.js, on the server side) both have useful functions and variables that I'm used to having on BYOND, such as the turn proc, direction constants, and the list data type.
As for CQ, project Fennel is a sequel, I think is the most accurate way to describe it. Thanks for checking it out :) |
I've just posted a New Demo. This is the first time I've posted a playable demo since telling you folks about the project, so I figured I'd let you know.
All one of you. ;-; |
The infinite tunneling beetles problem? Fixed
Up ladders are still disabled; down ladders can still be used. I'm thinking of removing up ladders entirely. |
I'm pretty sure I just found an HTML 5 client playing a DM server game:
http://antlerpig.com/fennel Edit: I could be wrong. |
Nope, not an HTML5 client for a BYOND server; I'm not that good.
I've got a New Demo up, this time with more monsters, the first boss, dropped items, a nice transition effect, and lots of little tweaks. The game plays much more smoothly now. |
IainPeregrine wrote:
I've got a New Demo up, this time with more monsters, the first boss, dropped items, a nice transition effect, and lots of little tweaks. The game plays much more smoothly now. Awesome stuff! will the screensize ever get any bigger? |
A.T.H.K wrote:
Awesome stuff! will the screensize ever get any bigger? Thanks! Yes, the screen will get larger. With the exception of the game area (what would be a map control in DM) the client is only a temporary scaffolding. Once the game is a little further along, then I'll worry about the client, but I'll just make it display a little larger for next week's demo. |
Looks awesome so far, if I used twitter I'd follow you to get updates, but I'll be checking back here fairly often.
|
New public update after about a month:
http://antlerpig.com/blog?post=26 Features include class changing and some pretty damn annoying music. Yay! |
Looking at the source you referenced Casual Quest :)
dm_client.js has nothing to do with DM, naming convention or because you ported it?