hmmmm i wanna add that new version fighting like the main and the old 1 since i have 2 of the same file so i want them different.... Falacy or someone how do you do that.
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Kozuma3 wrote:
For most of you. > mob/New() That's a big assumption. |
Released another easy to use utility for importing sprite sheets into BYOND icons; IconImport.
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Make the ssj Levels easier to Unlock. Lower the PL needed or Put it in to Sections. Ex: To unlock ssj1 or First transformation you need 10,000 PL. Ex2: To Unlock SSJ2 or second Transformation you need 20,000PL
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Falacy you have the most crap system for loading subscribers. It loads from a .txt file on anglefire. I easily just switched that to a dropbox link.
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Ninjacha wrote:
Falacy you have the most crap system for loading subscribers. It loads from a .txt file on anglefire. I easily just switched that to a dropbox link. You're saying that the system being easy to use and modify somehow makes it crap? |
I don't know if it's just me but after OmegaShenron.dmi or FinalFlash.wav is extracted the un-rarring process just stops and freezes. Is it just me? ( This applies to HU1 )
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when used namek as chipset it just says all instances are being used but when choose city or earth, it returns nothing