ID:1294336
 
(See the best response by Dark-DVF.)
Code:
mob/verb/send_feedback(mesg as message)
client.SendPage("[mesg]","TheDarkChakra", email=1)


Problem description: I am trying to make it so that a person can leave feedback to my game by pressing a verb and typing in your message so it will go to your email. I am doing something wrong as it gives me an error. Please help.
Best response
First, SendPage only works when the player the user's trying to send is on the game.

In response to Dark-DVF
Oh? Is there any other way to make a verb to send to an email if I am not online?
In response to TheDarkChakra
All I can think of is giving your Email to the hub. Or.. make a Forum and put:"Feedback".
In response to Dark-DVF
Ok thanks man.
You could do this with some PHP and world.export or load the PHP page in the browser when they click that verb.

This would need a third party system .. a web host.

If you want I could help you out with the PHP mail part and set it up on my server.
In response to A.T.H.K
Now that I think about it, PopLava's Resources Center contains something similar. Though it costs 1k silver(I think), so you'd need to pay a dollar to get it.
In response to Dark-DVF
Dark-DVF wrote:
Now that I think about it, PopLava's Resources Center contains something similar. Though it costs 1k silver(I think), so you'd need to pay a dollar to get it.

It's really simple to setup and use your own.. I wouldn't waste a dollar on it (donate that to BYOND) especially since I am offering to help for free :)
Another option is to setup the server as an SMTP Server, and use a DLL to make the call to it.
In response to Dark-DVF
Dark-DVF wrote:
First, SendPage only works when the player the user's trying to send is on the game.

This is not true. There's a reason the SendPage procedure accepts a text string as a receiver, and not a client.
In response to Super Saiyan X
Though, when I tested it. It didn't work out that well. I even asked Double N Triple A Double H(Really annoying to write his name) if he could help me. He answered likely as I did
Besides the fact that client.SendPage() is apparently disabled in recent BYOND versions, (I asked, cause it just doesn't work at all right now.)

It wouldn't make any sense for SendPage receivers to have to be logged into the same game. It's never been that way. Especially when a feature of SendPage() is to /invite/ users.