Zane was the first person to really popularize the idea of having a 64x64 player base icon when Dream Maker first became capable of handling larger icon sizes. Therefore, in the eyes of many BYOND dwellers, Zane's art became the standard for how a "good" BYOND game should look. A short time afterwards, Sphinxe1 was doing pixel art for the (arguable decent) character base that would become the player sprite in Naruto Evolution. The anime game playing community on BYOND found the art style to be more appealing than BYOND's traditional 32px icons and was automatically drawn to it(and, evidently, still is).
The reality of all this is that it truly doesn't matter what your player base looks like. It's an entirely subjective topic that should have never been "standardized". A game's art direction can be whatever the developer chooses it to be, and I try to indirectly advocate this as often as I can(zen's gray hopping block men, ASWB's sword&sworcery inspired pixel-character, Epic's out-of-perspective circle people).
There are two kinds of posts about player bases: The ones which are merely for the development of an artist(like this one, and I have no issues with posts like this), and the ones that are trying to display the nonexistent accomplishments of confused "game developers".
Zane is indeed an amazing artist and I've worked with him before he got "popular" but I was a douche ass teen back then. Anyway, I didn't read all you said because most of it is stuff I know but, Naruto Evolution was on the same boat spirit age is in, in my opinion through observation and instincts. People were hype about Naruto Evolution in the GOA community, it's like when Guild Wars 2 was coming out and everyone says it's a World of Warcraft killer like "Rift" and "SWOTR", however it didnt get far and they were forced to make it a free to play game. Spirit age is in the same boat, don't believe me? Only time will tell, people have amazing talents but go in the wrong direction. We'll see, but it's just a repeat of whats been happened.
Like Naruto Evolution.
1.Work hard on a game that looks sick.
2.Releases, turns out it's not that fun and got old.
3.Developers felt like they wasted ALOT of time making all those icon states for the fancy base and overlays for them.
4.Game dies, forgotten slowly.
5.Next big thing comes out everyone's hype about it.
Only time will tell like its done before, small base or nothing.
That's what I'm saying, they all look bland and the same. Like every other tall base. That neighborhood where everyone dresses the same, and drinks the same gallon of milk is what that hub icon reminds me of.
As a gamer, I wont be surprised if that game doesn't make it far because of its art style.