Edit:
I added a darker outline to make it more solid and less blurry any better?
Edit 2:
I added a color that blends in with the darker brown outline easier, I added a darker shadow under the chin, and added a darker color to the abs to make the 6 pack stick out more, I straightened the legs a bit, and made the arms so they hang more straight down so it doesn't look like he's holding invisible balls I made the feet a bit smaller so he doesn't look like a kangaroo I removed the dots on the trunks, I think that about covers the update!~
Edit 3: I used real skin colors for the shading
I'm trying to get better at pixel art to help a friend out with a game, at the moment this is my best attempt at a base, what do you guys think?
Old Version
Old Updated version
Old Updated Version 2
New Updated Version:
Dec 26 2012, 2:07 pm
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needs work... are you sure you want to create a 64x64 base ? i don't know why but bases those sizes don't really look good to me O_O you should try something inbetween so it doesn't look to tall and skinny.
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Zane444 said the only parts that really needed work was the perspective and I altered a couple of the problems he addressed(the torso was too tall and the eyes were too high) I need to figure out how to shade better that's more of where I wanteed people to notice lol, I don't do smaller bigger = more details lol.
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Smaller/Bigger can equal less or more detail it just depends on how or what the look you are going for. But when i look at this the legs look weird and it doesn't look like the right perspective like what you said above. The shading is fuzzy and the coloring on the shorts are just weird. Try looking up some examples or reference it'll help a lot.
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The arms are too round, the shoulders too jagged. the head looks like it is pasted on it it instead of a part of the body; my suggestion would be to make the lines in a lower contrast (chin) and give it a better shadow.
The pallete could really use some work; your dark orange is too saturated and your light brown is just a lighter version of the dark brown, instead you should make it a color that would make a good transition between the orange of the skin and the brown of the lines. The legs are too thin and not straight enough. while his arms should be straighter... His trunks have handles? those two dots look out of place and dont make sense, I'd remove them. SWorry if this sounds harsh but I am trying to give constructive critisicme and don't have time to make a edit so I've tried to make my response as wordly/descriptive as I can. |
In response to Pandora'sSecret
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Pandora'sSecret wrote:
The arms are too round, the shoulders too jagged. the head looks like it is pasted on it it instead of a part of the body; my suggestion would be to make the lines in a lower contrast (chin) and give it a better shadow. It's not harsh at all, It's exactly what I needed to hear, I have a question about the pallet, I've never been good at picking the right right colors, do you have any advice on that? and as for the arms being too round, should I just straighten them a bit? I was going for a realistic look with the neck and a chin is in front of a neck, are you suggesting I make it lighter but have a darker shadow? as for the legs that's easier to fix, I kind of just like having a wider stance, I can fix the trunks easily enoguh, Hopefully you can respond to this once you do and I have all the correct information I'll try to make an updated version!~ Thanks! |
In my opinion, one should start with basics instead of starting with base. Don't you think the same?
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In response to A2J2TIWARI
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The basics are a hard place to start... it is tedious to do. I find that starting with something you're enthusiastic about will be a good motivation to keep on going in spite of it being a tedious job.
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In response to Southend_boi
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A good edit; but without tekst it is hard for the OP to understand what/why and how you changed things. You might want to add more description...
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In response to Pandora'sSecret
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Pandora'sSecret wrote:
The basics are a hard place to start... it is tedious to do. I find that starting with something you're enthusiastic about will be a good motivation to keep on going in spite of it being a tedious job. What do you guys mean by the basics, I'm having fun now but if I can get better quicker I would love to give it a whirl!~ I'm trying to make a game with some friends as I stated, but I'm not good enough yet...any ideas on how to get better quicker would be greatly appreciated!~ |
Now that i look at it a second time i noticed that the colors are just weird again... All together the colors look too much the same and you can't really see them. Kind of like when people pillow shade hardcore. Also another thing i see is that the legs seem to small compared to the arms but this may be just me. I'd suggest moving the head down a bit and changing the eyes to match the perspective that you are going to go for.
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In response to Pandora'sSecret
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Pandora'sSecret wrote:
A good edit; but without tekst it is hard for the OP to understand what/why and how you changed things. You might want to add more description... i disagree... i learned by examples, studying other peoples work and countless pixel mistakes that i corrected with time. im not really good at telling people stuff or comprehending what people say to me when it comes to pixel art for me a picture speaks louder than words mainly because my memory is just horrible. The best way to get good at pixel art is studying all forms of art, learning the pixel art basics(Line art, Colors and shading/texture) and creating pixel art... |