obj
orange
desc = "Yummy!"
icon = 'Icons.dmi'
icon_state="orange"
verb
eat()
switch(alert("Do you want to eat this orange?",,"Yes","No"))
if("No")
..()
if("Yes")
alert("Yum")
//eats food?
does anybody know how to make the orange delete from my inventory after eating, and how to make it give the player health? thanks