ID:978281
Sep 15 2012, 10:04 am
|
|
I'm stumped when it comes to handling odd numbers in tournaments and other competitive systems that require at least two. I would like to know some of your idea's for what to do with the leftovers?
|
Sep 15 2012, 10:05 am
|
|
Have a match with three people?
|
In response to Oasiscircle
|
|
Could still be odd.
|
Nice ideas, I'd thought up similar to Oasiscircle only removing them but it seems unfair for those to not even have a chance even though its down to luck.
|
I just wanted to add another idea in. You can delay the third person from entering until ((numOfPlayers % 2) == 0)
|
In response to Red Hall Dev
|
|
Red Hall Dev wrote:
I just wanted to add another idea in. You can delay the third person from entering until ((numOfPlayers % 2) == 0) I like this idea best lol, thanks for all your ideas they were great. |
In response to Tyrannicide
|
|
=)
|
In response to Red Hall Dev
|
|
Red Hall Dev wrote:
I just wanted to add another idea in. You can delay the third person from entering until ((numOfPlayers % 2) == 0) Are you saying they shouldn't even be able to list themselves as in until it's an even number? If so you are only going to be able to have 1 person enter... |
In response to GreatFisher
|
|
Context:
competitive systems that require at least two The context of the question suggests they already have a way of handling what to do with the first and second player. Question: I would like to know some of your idea's for what to do with the leftovers? Then the question is about what to do with leftovers. The point at which another player becomes a leftover starts at the third player. They are leftover number one. This is why my answer simply says what to do with the third player. It naturally doesn't apply to the first and second because they're not in the range stated by the question. They're not leftovers. |
In response to Red Hall Dev
|
|
I think you have those flipped. You want (numOfPlayers%2 != 0), which would mean the current number of players is odd, and adding another player would make it even.
|
In response to DarkCampainger
|
|
I think you mistranslated me. I said to delay the third player from entering the tournament until there is an even number of players.
(numOfPlayers % 2 == 0) checks for even numbers. Example: http://img4.imageshack.us/img4/1943/evennumbers.png In that example you can see that it would check to see if numOfPlayers is even when the fourth person enters, thus returning true and letting both players enter. |
Logic with players%2 is flawed for multiple rounds
One -- |
In response to Pirion
|
|
This isn't a discussion about building a tournament system, in fact it's about odd numbers in "competitive systems". I don't understand how handling someone dropping out of an tournament has anything to do with (numOfPlayers % 2 == 0) not functioning.
It's not my fault if you don't know where to use it, or how many times to use it. It works, final, conclusion, done, dusted and unless you want to start another topic of how to use it in a specific system, don't bother here. That's just trying to create problems where there were none, and never should be any. |