Energyball
icon='combomoves.dmi'
icon_state="energyball"
density = 1
Bump(B)
if(ismob(B))
var/mob/M =B
if(M == usr)
return
var/damage = 10
src<<"You attack [M]for [damage] damage!"
M<<"[src] attacks you for [damage] damage!"
M.hp -= damage
for(var/mob/Q in view(0))
step_away(M,src,Q.Strength,0)
world<< Q.Strength
del src
if(M.hp <= 0)
usr.UpdateScores()
M.icon = 'characters.dmi'
M.icon_state = "obserber"
M.P1sjoined = FALSE
M.P2sjoined = FALSE
M.Move(locate(1,10,1))
del src
world.reboot()
Problem description: So I tried a couple ways to refer to the mob creating the energy ball. I'd like to see multiple detailed ways of doing this if possible. I learn better myself from examples similar to the way I already write my code. I'm thinking one of the only ways to do this is to override new() so I'd like to see some examples.