Tales of Mana

by Mana Production
Tales of Mana
RPG of One's Journey In A World Of Mana.
ID:2924269
 
Version Patch 1.0.80 - 86 - Update

CHANGES - Battle QoL

Enemy AI Rework Update

Most of enemy's AI have been reworked by how they act per the battle difficulty setting.
Bosses' reaction times have been improved per difficulty setting and how they would react on certain actions from players.

Players' Battle HUD Update

Players' Battle HUD has been updated, featuring a timer above status ailments, buffs and debuffs to indicate how long it will lasts.
Also, an issue where text numbers would flicker when it requires to update the latest informations on players' HP/TP/AC have been fixed.

Enemies' Battle HUD Update

The Enemy's Battle HUD that features above players' Battle HUD have been improved.
Now featuring a cast bar above the enemy's health on top of showing what is the action/spell they are casting.
This QoL update will allow players to better plan their strategies against enemies.

Artes' Damage Reduction Update

Artes now feature a damage reduction when overusing.
At the start of a combo, players will be allow to use the same arte twice before receiving a damage reduction penalty (numbers will turn grey instead of normal white)
Within mid-combo, players be required to alternate between artes to avoid suffering damage reduction till their combo ends.
Once the number turns grey, the overused arte will lose 25% of its original potency and the enemy's Burst% will increase faster, allowing them to get out of stun much faster.
Note that this is only applied on Physical and Ranged Artes, Magical Artes are exempt from this due to the nature of having a cast time.
Exemple of a start combo overuse: Flame Geyser > Flame Geyser > Flame Geyser (Penalty, 25% Damage Reduction)
Exemple of a mid-combo overuse: Flame Geyser > Skyward Fang > Flame Geyser > Flame Geyser (Penalty, 25% Damage Reduction)

Spectactor Mode Update

Spectactor Mode has been improved.
Now watchers can see all enemies' HP and Burst%, if the enemy is a boss, they can see their stun meter.
Also, watchers can now see the artes that players and enemies are using like they also part of the battle.

CHANGES - Classes

Fighter

The Removal of Skyward Fang Crush: Due to the arte removal, Skyward Fang Rage's arte type has changed from Arcane to Master.

Fanged Finality became the sole Arcane Arte in the Skyward Fang arte tree.

Skyward Fang Rage is now learned at level 34 instead of level 40.

Trail Blazer is now learned at level 37 instead of level 34.

Rain Thrust: Zero is now learned at level 40 instead of level 37.

Fighter now learned a new Base Arte: Slug Assault, an earth-based ground attack at level 31.

The arte, Rage Strike, now gains the Sharpness buff status without the need of hitting the enemy and the duration increased to 30 seconds instead of 15 seconds.

The arte, Sonic Rage, now gains the Sharpness buff status without the need of hitting the enemy and the duration increased to 30 seconds instead of 15 seconds.

The arte, Demonic Rage Strike, now gains the Sharpness buff status without the need of hitting the enemy and the duration increased to 60 seconds instead of 30 seconds, also every successful hit recovers a bit of health back.

Sorceress

New Ability: Spell Charge - Learned at level 25
Allow to hold at least 3 spells in stock without casting the spell upon cast time completion by holding the Arte Button.
Once casting the spell again, it will be casted instantly without a cast time.

Kunoichi

New Ability: Spell Charge - Learned at level 25
Allow to hold at least 3 offensive spells in stock without casting the spell upon cast time completion by holding the Arte Button.
Once casting the spell again, it will be casted instantly without a cast time.

Mowing Blade's Potency has increased by 25 in all of its hits (60 -> 85 (Hit 1)| 90 -> 115 (Hit 2)| 120 -> 145 (Hit 3))

Hurricane Thrust's Wind Damage Potency has increased by 10 (60 -> 70)

Gunman

The artes, Bullet Rain and Myriad Rain, can be use on the ground and in the air; before it was only limited to be use in the air.

Survival Shot's Regen status has increased to 30 seconds instead of 20 seconds.

Rapid Fire has an extension effect based on how many times it has been used, allowing up to shooting a maximum of 6 bullets after 600 uses.

Conjuress

Medilight's Regen status has increased to 45 seconds instead of 30 seconds.
Oh. I actually completely forgot this was a thing. Is there not a server up to play? Or is it like an invite thing?
In response to Twilight12
The server will be up this weekend for trying out the latest version's updates. Just a lot of things happening in between so patch notes and server hosting often on hold but will eventually set up stuffs so the game can be online more often while the game still progressing in development.