Objects with icons considerably larger than the default tile size -- in my case, 32x32 -- disappear from view even when the large object should still be visible.
You can message me in the BYOND Discord, my name is Suzu -- or you can page this key over the BYOND pager -- and I'll send you my game to easily see the problem in action.
ID:2826699
Oct 14 2022, 11:25 pm
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Not a bug
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Oct 15 2022, 5:49 am
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Have you tried SEE_PIXELS via mob.sight?
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That and also make sure the objects in question do not have the TILE_BOUND appearance flag.
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In response to Kozuma3
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Kozuma3 wrote:
Have you tried SEE_PIXELS via mob.sight? Tried; no cigar. |
In response to Exxion
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Exxion wrote:
That and also make sure the objects in question do not have the TILE_BOUND appearance flag. This was the issue... explains why the problem seemed to reappear out of nowhere. Thank y'all both! |
I am seeing this problem even without `Tile_Bound`
example src: https://easyupload.io/930a5h i suspect its the transform but could be wrong |