Quick update for Hazordhu is up here on my Patreon. Give it a read, leave a comment, and support the game: https://www.patreon.com/posts/much-needed-35613544
In response to Kozuma3
Looking amazing, keep it up !!

@F0lak

For some reason i can't see the video on the page.

I also have updates =D:
- Ball conduction is more polished than before:
https://streamable.com/umebww

- Reworked ball physics:
https://streamable.com/b80gx7
Some screenshots of a new arena:





http://www.filedropper.com/dr07
This is what Ive made so far. At the moment the mechanics are there but there hasnt been a lot done with it story wise. Hoping this will change soon. I cant host because I barely ever have internet but Id love some feedback. And if you want to contribute by sending me something to add to it, then you can.
In response to Kozuma3
Looks fun. Job selection reminds me of Cow RP
Just wanted to say you guys are doing amazing! I'm so happy to see people still developing games here :D
Yut Put wrote:

The big guy smashing all that stuff was pretty freakin cool.
I like the way you wiggle your butt to open the door
Farming has been implimented allowing you to farm dirt and plant seeds to grow crops, 10 crops are available currently and they require water to grow. Containers have also been added such as bags to carry additional items.



Discord link for those interested! https://discord.gg/XteRuy
Game Hub! http://www.byond.com/games/Kozuma3/Elora
http://www.byond.com/games/Magicbeast20/AGameWithNoName

A little something I'm working on. Feedback would be great!
In response to Magicbeast20
Magicbeast20 wrote:
A little something I'm working on. Feedback would be great!

Looks decent, wasn't sure how to attack though. Is it F? Also, the menu items are really hard to click on. There's a mouse_opacity value that will make it so even the transparent part of an icon is clickable (I think it's 2?) You should either set that or fill in the menu buttons so that you don't have to click directly on the letters.

The walking speed is ridiculously fast. I know lots of games in this style have fast walking speed, but just remember that the faster your player can move, the smaller your map feels. Also, combat can be more difficult if you have to click on things while the map is flying by your face.

Also on the controls topic, I find it a bit annoying to have to move around with the keyboard, but navigate the menu with the mouse. Intuitively it feels natural that if I can click on the menu, I should also be able to click on the map to walk around. Or, if I'm using keyboard to move around, I want to be able to navigate the menu using keyboard as well.
In response to Magicsofa
Magicsofa wrote:
Magicbeast20 wrote:
A little something I'm working on. Feedback would be great!

Looks decent, wasn't sure how to attack though. Is it F? Also, the menu items are really hard to click on. There's a mouse_opacity value that will make it so even the transparent part of an icon is clickable (I think it's 2?) You should either set that or fill in the menu buttons so that you don't have to click directly on the letters.

The walking speed is ridiculously fast. I know lots of games in this style have fast walking speed, but just remember that the faster your player can move, the smaller your map feels. Also, combat can be more difficult if you have to click on things while the map is flying by your face.

Also on the controls topic, I find it a bit annoying to have to move around with the keyboard, but navigate the menu with the mouse. Intuitively it feels natural that if I can click on the menu, I should also be able to click on the map to walk around. Or, if I'm using keyboard to move around, I want to be able to navigate the menu using keyboard as well.

I’m currently working on porting the pause system from interfaces over to HUD objs. So it’s still kind of a work in progress, but I like the idea of scrolling through the HUD with the arrow keys!

I should probably add a way to view the controls help menu lol.

Thanks for playing!

Realms, formerly known as Adventuer Quest, a "lo-fi" ORPG I've been working on the last couple of months for BYOND.

https://imgur.com/a/ujEfsMx
looks adorable

Are you using the actual text map display?
In response to Magicsofa
No, I started off wanting to use text mode, but I quickly discovered Byond had some limitations with that.

So I started off working on it using a 8x8 Roguelike tileset I found online and it eventually evolved in to the 12x12 tiles you see there currently.

Some of the tiles have their colors changed or their positions slightly shifted when the world boots up to try and make it look more appealing (in my opinion) and a lot of the extra stuff like flowers and bushes are also generated the same when based on specific tiles, like flowers will never generate on dirt.
I did something similar with 8x8 icons a looooong time ago for the exact same reason. People from back then might remember me always coming up with these really cool text-mode games because I absolutely suck at doing any meaningful kind of art, but I kept running into places where icons and their associated features (like pixel offsets, we didn't have much more than that for manipulation that wasn't icon math) were a lot better.

So that's the route I went. I can't wait to see how your project progresses because it's the kind of game style that hits me right in the "wannaplays".
In response to HartWing
HartWing wrote:
No, I started off wanting to use text mode, but I quickly discovered Byond had some limitations with that.

Yeah, understandable. I now realize that the slanted edges of the roofs should have given it away :)
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