Hey guys. I have an reflection obj on the vis_contents of mobs, with layer 1.5, wich show only above water who has layer 1.
Thing is, it's showing over the edge or where there is no turf. Like in this screensot: https://cdn.discordapp.com/attachments/323648342099886090/ 650755222980919306/unknown.png
Is there a way to go around t? Thanks!
ID:2526560
![]() Dec 1 2019, 11:02 am
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![]() Dec 1 2019, 11:11 am
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You could add a screen object that covers the entire screen that is on layer 1.6 or something along those lines. Or use client.edge_limit and EDGE_PERSPECTIVE.
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You'd probably need to do some plane tinkering to get a layer-based solution working. Not displaying the edges at all is generally a more ideal approach though.
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There are instances where the edge isn't related at all, like inside buildings, wich are located on a blank space on the map. The reflection is showing on the blank spaces. So the problem isn't only the edge.
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Yeah, things like opacity would definitely cause some issues with that system. There's not really a ton you can do about that aspect of things except maybe hiding your reflection when you're indoors or get near the edges of the map/building.
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