I achieve a really cool fast movement blur by using a blur filter and the KEEP_TOGETHER tag, the only problem is I can't use anything that may increase the character's size or turn their icon different ways because since it all draws together it skews the whole game screen.
I use KEEP_TOGETHER because the blur wouldn't effect the overlays of the character otherwise and it just looks best, is there a way to remove the KEEP_TOGETHER function while allowing this filter to also blur the character overlays?
![]() Apr 1 2019, 6:13 am
Best response
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It skews the entire game screen to change the transform of just your character?
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If I do something like..
var/matrix/M2 = matrix() M2.Turn(-90) src.transform = M2 With KEEP_TOGETHER it turns the entire game screen to the side, it's cool with being knocked out it adds a unique factor to it but for things like Scale() it basically just increases your direct zoom as your character increases in size to others. I use the KEEP_TOGETHER option for my dynamic lighting effect. |