If I wanted to add a .PNG picture over my game screen to represent the GUI, how would I go about doing so?
Example
Dec 1 2018, 10:40 pm
Best response
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You would create an object type to be used as HUD object added to client.screen.
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I came up with this:
obj My screen seems to be zoomed in even though in the interface I set icon size to 32. |
In response to Viper
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Did you ever change the map's zoom setting at any time? (Not icon_size, but setting 'zoom' using winset().) If so, you're going to have to set it back to 1 (or whatever you want) since it persists through sessions by default.
If this isn't the issue, a screenshot of what you're seeing might help. |
In response to FKI
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Haven't used a zoom setting. This is what I get though. When I disable the skin, everything looks normal.
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For the sake of testing, what if you were to create a new, barebones skin with similar settings? I'm curious what you would see then.
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In response to FKI
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Edit: Actually, I fixed it. I had to use Size to View in the Map section of the skin. I set it to 25x19 and it now fits properly. Thanks for the assistance! |