Code:
Problem description:
I never really did use these, or have any reason to until now. Usually the order of things in a list really didn't seem to matter much. I don't really get how to use them, it looks like they have to be used with an actual number of that object's place in the list.
Is there a quick, easy way of figuring out what an objects place in the list is, or a mob's for that matter? It seems to me like these were not even meant to be used with a list containing mobs, but it would be nice to be able to.
What I want to do is put a mob that is not in the list at a certain position in the list, and remove the one currently at that position from the list. Sometimes it would be a group of mobs, rather than one single mob, that would be replacing that mob in the list.
Can somebody give a quick example please of how to do this? Like for example if the list is of objects that are actual mobs used in the world, and I want to replace the 2nd mob in the list with 3 other mobs that will each be placed before what is the 3rd mob in the list. I hope I said that right. lol
Thanks Kaiochao. There is something else about lists I forgot to mention. Is there an easy way to see if a variable is a list? Like ismob, only for lists?
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In response to LawnMower
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Yep. You should already be declaring list-typed variables with the list type, so you should know that /list is a type. Since it's a type, you can use istype():
istype(whatever, /list) |
Thanks again for helping me, I did run into a bit of a problem though, in a way its a bit of a problem. I might not be doing it right but insert seems to not be able to insert ascioated values. Is that true, or am I just using it wrong?
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In response to LawnMower
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Oh, right. Associated values aren't kept when using Insert().
As MisterPerson said, you can remake the associations in the new list like so: your_list.Insert(old_mob_index, list_of_mobs) |
var old_mob_index = your_list.Find(old_mob)
To replace a single mob in the list, you can do this:
Or, to remove it and then add a bunch of mobs starting from the old mob's index, you can use Insert():