I'm still not sure how to handle the netcode for the game in general, and I think there's going to be a ton of strain. I may have to limit it to being 4-6 player co-op with higher limits for social hubs (similar to how Path of Exile and Destiny run things).
As for the light effect, I'm not sure how clever it is, but I did that by giving each turf an object which is on the lighting plane which matches the turf's icon. Then I changed the turf icon based on the areas around it in order to cut away at it with a gradient. It doesn't look great on some corner pieces, but if I reduce the effect a little bit it still looks good. I just need to find a way to automate the system more efficiently. Currently it uses a bunch of icon blending because I was too lazy to open up one of many auto-tile libraries and copy the format there!
@Poplava
Thanks for the offer, I'm not sure if I'd need any of that just yet but I will keep it in mind! Hopefully I do need your help because if I'm getting to that point then I'd definitely consider the project a success.
@SuperAntx
Thanks! Here's some more =P
![](https://i.imgur.com/OVe6e6W.gif)
My only regret is that I don't know how to keep lights from passing through stuff like that. It's not a huge issue though.
10/10