Gambrinus wrote:
Also, from a game play stand-point, having the shadows on the ground where the rocks will land might be important for PVP.
are you serious
from a gameplay standpoint this would never hit any human being in the known universe who has even 1 neuron because the startup frames take longer than the average byond dev takes to write 1 line of code
Not even acknowledging the fact that this move is utterly useless in every imaginable way because the rocks appear to be spawning in no particular pattern and the random assortment would never hit the AI in this game because the AI just runs up and hits the player from point blank range AKA all the spots the rocks aren't spawning
When people on this forum try to talk about game design to even the slightest extent it always blows my mind at how astronomically blind you all are
then y not take the fedora off and tell him like a regular person instead of trying to be toxic lmao
Depends on how much other stuff is going on. Plenty of games have similar mechanics. Several mechanics like this stacked together can be quite difficult. Think about any raid boss in World of Warcraft.