#define DEBUG
#define DEBUG(n) world << n
#define TICK_LEN 10
#define SECOND 10/TICK_LEN
world
hub = "YukayKaryuu.EraZ"
hub_password = "hiddenofc"
status = "Public Beta"
loop_checks=1
tick_lag=1
New()
spawn() DayCycle()
spawn() Begin()
TIME=new/obj/Time
STATISTICS=new/obj/Stats
//SRC=/new/obj/SRC
spawn(0)
TICK()
Del()
SaveYear()
SaveRules()
Save_All()
..()
var/
ticks=0
proc/Begin()
spawn() LoadYear()
spawn() LoadRules()
//spawn() LoadObjects()
spawn() LoadLogs()
spawn() WorldAutoSave()
..()
// world<<"Loaded that shit."
Problem description: Never been so confused in my life. I googled up my issue and followed the approriate diagonostics for what I've seen as far as removing the skins folder in byond and reinstalling byond, removing cfg, editting my firewall security settings, even downloading fonts I already have.
I don't know exactly what code I messed up but last night my game use to be able to run and open in a timely manner, now it doesn't open at all and hangs in the background. I check my task manager and its hanging with 40% CPU and no pop up at all.
Any ideas what type of CODE may or might've fucked this one for me?
The two examples above are the only codes I was tweaking with aswell as:
world
fps = 25
icon_size = 15
view = 5
What I originally was trying to do was fix the screen-size setting and icon size setting in the ui' and also in the game. Somehow or someway within another compile, the game just wouldnt open for me anymore. plshelp.