In response to Kozuma3
Beautiful, but the contrast between the walls and the carpet is way intense. is there a way to toss that filter on the inner side of the walls?
I started a new tinker project -- something different.
We'll see where it goes.



Feed is coming together nicely. Been working hard on classes but I'm also wrapping up work on map progression which will be done in a pretty interesting way! I won't spoil it until i have everything done and in a tidy little youtube clip for you to feast your eyes on, but it's gonna be a major step in the right direction!

also, sorry there's no outlines on players in this one. I made a goof and forgot to re-enable them before i started playing. ):
In response to Kumorii
Kumorii wrote:
I started a new tinker project -- something different.
We'll see where it goes.


better than feed
Something I've been working on for awhile,


In response to YURIRAMOS
Better indeed.


Update

Some stuff I've been working on for the Feed beta:



GHERK ME OFF BB WITH THOSE GIFS
Getting some prototyping done.

https://streamable.com/dst3r (webm)
In response to Aiota
I love the repositioning for the UI. Does that use the new vis_contents stuff?
In response to Aiota
Turn it into a lib, man.
In response to Unwanted4Murder
Unwanted4Murder wrote:
I love the repositioning for the UI. Does that use the new vis_contents stuff?

Nope. It's all client.screen manipulation. I haven't looked into vis_contents yet.

YURIRAMOS wrote:
Turn it into a lib, man.

I'll have to tinker around with it. The project is set to 60 FPS to make it look smooth, so I'll have to play around with lower settings and see how it does. Performance over a network isn't something I looked into yet either so there's that.
In response to Aiota
Oh goodness. You're in for a pleasant surprise.
In response to Lummox JR
Lummox JR wrote:


Lummy, are you going to release this as a library by chance? :)
In response to Kozuma3
text smaller, super crowded screen.
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