Unwanted4Murder wrote:
A.T.H.K wrote:
Klogaum wrote:
Anyway I'm implementing paypal API
About ease of doing something, is not relevant
I believe that a language should prioritize writing speed, even if it does not make it easy to do it. It's easy now
Seek to be better, do not want ease, this will limit you in which you can go much further
There's caveats with my demo/library one being MySQL connections on BYOND are single threaded.
One way around this is to let the server handle all requests on an interval and assign the purchased items to the user when they're logged in.
Of course that can present it's own issue of tracking if they're offline and etc
If you have any recommendations or suggestions please submit a GitHub request and I can add them in, it'll be great to have some contributers.
If I'm not mistaken, SQLite is a lot less of a bottleneck in DM because of how the threading is handled. I have minimum experience with databases though, so feel free to correct me.
That was my understanding also, it'll have to be a SQLite database on the local machine to work, I don't think remote access to those works....
You'd have to write a separate program that would act as a network layer for the SQLite DB. Which... probably shouldn't be written in DM.
That was my understanding also, it'll have to be a SQLite database on the local machine to work, I don't think remote access to those works....